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The Process of Designing a Mobile Game with HTML5


With the rapid advancement in technology, one can bypass the app store or java and make a mobile game with HTML5. According to https://appstalkers.com/,  Most game developers are advocating for the creation of mobile HTML5 games.

HTML5 games are run on browsers. Therefore, they can work on desktops or mobile phones using the same code. You can as well use the HTML5 game framework to create a game of your own. Here is a step by step guide on how to design mobile games with HTML5.

Getting started

Before you sketch that game, you should be aware of the things that can dampen the whole process. Consider the following factors before you start designing the game.

Resolution

Android devices, iPhone 4 and iPad 3 have different resolutions. Therefore, design a game that is compatible with the device resolution.

Performance

Traditionally, mobile phones do not have blazing JavaScript engines for supporting these games. However, the use of Chrome beta for Android and iOS has improved the performance of these games on mobile phones. Therefore, consider the performance of the game on the intended devices.

Audio

Audio support in mobile phone browsers is low, and many devices only offer a single sound channel. Therefore, consider the sound requirements when designing your game.

Designing the game

The steps to be followed when designing mobile games with HTML5 are as follows.

  1. Setting up the stage

Scale the canvas in a way that it fits the viewport. However, this action may compromise on the quality of the game, but you can scale it up later to boost the performance. Then apply the basic HTML code to set up the stage.

  1. Add a blank canvas

You need a blank canvas where you can draw some shapes such as rectangles, circles, and write some texts. The shapes can be drawn easily using one or multiple lines of code.

  1. Magic touch

Mobile browsers provide a platform for catching touch events. These touch events are facilitated by touch data and coordinates that are added in code form. These events will help the gamer to scroll, zoom, or perform any visual-related action on the game.

  1. Making the loop

Then create a loop by introducing a shim at the start and the end of the codebase.

  1. Keep track of the entities

To keep track of the entities, add an entity array. Then create a touch class that sets several properties when initiated.

  1. Put everything together

If no collision has been detected, then put everything together using the basic geometry codes. Place the code at the beginning of the program. Then create a code for recording the taps made by the player and for displaying the scores.

  1. Polish

Polish the game by checking on the quality of the demo and make the necessary improvements. This may take several days, weeks, or even months.

Final Thoughts

With the increased demand for mobile games, developers are exploring the new way of designing games with HTML5. This technology is viable, and you can also make your own game by following the above procedure.

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